The channelCount property of the AudioNode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
The channelCountMode property of the AudioNode interface represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
The channelInterpretation property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different.
ReadonlycontextThe read-only context property of the the node is participating in.
ReadonlynumberThe numberOfInputs property of the AudioNode interface returns the number of inputs feeding the node.
ReadonlynumberThe numberOfOutputs property of the AudioNode interface returns the number of outputs coming out of the node.
ReadonlyparametersThe read-only parameters property of the underlying AudioWorkletProcessor according to its getter.
ReadonlyportThe read-only port property of the associated AudioWorkletProcessor.
Checks if playback has started.
A boolean indicating if playback has started.
Get the current frame position since the start of playback. The position is in frames and increases by 1 for each frame. It represents the total number of frames processed by the AudioWorkletProcessor.
The current frame position as a bigint.
Get the total number of frames written to the buffer. This reflects the total frames written by the BufferWriteStrategy. Note: The method of writing to the buffer is implemented by the BufferWriteStrategy. The OutputStreamNode itself does not modify this value.
The total number of frames written as a bigint.
The addEventListener() method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.
The addEventListener() method of the EventTarget interface sets up a function that will be called whenever the specified event is delivered to the target.
Optionaloptions: boolean | AddEventListenerOptionsThe connect() method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an change the value of that parameter over time.
Optionaloutput: numberOptionalinput: numberOptionaloutput: numberThe disconnect() method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.
The dispatchEvent() method of the EventTarget sends an Event to the object, (synchronously) invoking the affected event listeners in the appropriate order.
The dispatchEvent() method of the EventTarget sends an Event to the object, (synchronously) invoking the affected event listeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) also apply to events dispatched manually with dispatchEvent().
The removeEventListener() method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener() from the target.
The removeEventListener() method of the EventTarget interface removes an event listener previously registered with EventTarget.addEventListener() from the target.
Optionaloptions: boolean | EventListenerOptionsStart playback. The node must be connected before starting playback using connect() method. Output samples must be written to the buffer before starting. Playback can only be started once. Once stopped, it cannot be restarted.
A boolean indicating whether the playback started successfully.
Stop the node processing at a given frame position. Returns a Promise that resolves when the node has completely stopped. The node is disconnected once stopping is complete.
The frame position at which to stop the processing, in frames. If framePosition is 0 or if the current playback frame position has already passed the specified value, the node will stop immediately.
A promise that resolves when the node has stopped.
OutputStreamNode class This class extends AudioWorkletNode to handle audio processing. It manages a buffer using a FrameBufferWriter instance and tracks the current frame position.